What’s this in your RSS feed? A long overdue update! I’ll keep it short because the time I’m spending writing here I don’t spend designing the bleedin’ game.
Diceless. I’m working on a brick-powered resolution engine, inspired by the feedback from Thomas Laborey and Bastien Wauthoz. I have a lot of notes and a rules set is starting to take shape. I hope to playtest it soon and see how it all works.
Funded. I do not accept Lego donations anymore. Thanks to the donors and birthday presents from friends and family, I have more than I need. Now there’s no excuse to not finish Brickworlds.